Heroes of Might & Magic III

 

Artefakty z HOMM III - Complete
 
Obrázek   Název artefaktu Co způsobuje  
  Spell Scroll 01 spell per scroll  
  Centaur's Axe attack +2  
   Blackshard of the Dead Knight attack +3  
  Greater Gnoll's Flail attack +4  
  Ogre's Club of Havoc attack +5  
  Sword of Hellfire attack +6  
  Titan's Gladius attack +12, defense -3  
  Shield of the Dwarven Lords defense +2  
  Shield of the Yawning Dead defense +3  
  Buckler of the Gnoll King defense +4  
  Targ of the Rampaging Ogre defense +5  
  Shield of the Damned defense +6  
  Sentinel's Shield defense +12, attack -3  
  Helm of the Alabaster Unicorn knowledge +1  
  Skull Helmet knowledge +2  
  Helm of Chaos knowledge +3  
  Crown of the Supreme Magi knowledge +4  
  Hellstorm Helmet knowledge +5  
  Thunder Helmet knowledge +10, power -2  
  Breastplate of Petrified Wood power +1  
  Rib Cage power +2  
  Scales of the Greater Basilisk power +3  
  Tunic of the Cyclops King power +4  
  Breastplate of Brimstone power +5  
  Titan's Cuirass power +10, knowledge -2  
  Armor of Wonder increases all four primary skills by +1  
  Sandals of the Saint increase all four primary skills by +2  
  Celestial Necklace of Bliss increase all four primary skills by +3  
  Lion's Shield of Courage increase all four primary skills by +4  
  Sword of Judgement increase all four primary skills by +5  
  Helm of Heavenly Enlightenment increase all four primary skills by +6  
  Quiet Eye of the Dragon attack and defense +1  
  Red Dragon Flame Tongue attack and defense +2  
  Dragon Scale Shield attack and defense +3  
  Dragon Scale Armor attack and defense +4  
  Dragonbone Greaves knowledge and power +1  
  Dragon Wing Tabard knowledge and power +2  
  Necklace of Dragonteeth knowledge and power +3  
  Crown of Dragontooth knowledge and power +4  
  Still Eye of the Dragon increases your luck and morale +1  
  Clover of Fortune increases your luck +1  
  Cards of Prophecy increases your luck +1  
  Ladybird of Luck increases your luck +1  
  Badge of Courage increases your morale +1  
  Crest of Valor increases your morale +1  
  Glyph of Gallantry increases your morale +1  
  Speculum increases your scouting radius by +1  
  Spyglass increases your scouting radius by +1  
  Amulet of the Undertaker increases your necromancy skill by 5%  
  Vampire's Cowl increases your necromancy skill by 10%  
  Dead Man's Boots increase your necromancy skill by 15%  
  Garniture of Interference increases your magic resistance by 5%  
  Surcoat of Counterpoise increases your magic resistance by 10%  
  Boots of Polarity increase your magic resistance by 15%  
  Bow of Elven Cherrywood increases your archery skill by 5%  
  Bowstring of the Unicorn's Mane increases your archery skill by 10%  
  Angel Feather Arrows increase your archery skill by 15%  
  Bird of Perception increases your eagle eye skill by 5%  
  Stoic Watchman increases your eagle eye skill by 10%  
  Emblem of Cognizance increases your eagle eye skill by 15%  
  Statesman's Medal reduces the cost of surrendering  
  Diplomat's Ring reduces the cost of surrendering  
  Ambassador's Sash reduces the cost of surrendering  
  Ring of the Wayfarer increases the combat speed of all your units by +2  
  Equestrian's Gloves increase your hero's movement rate over land  
  Necklace of Ocean Guidance increases your hero's movement rate at sea  
  Angel Wings allow you to fly  
  Charm of Mana recovers 1 extra spell point per day  
  Talisman of Mana recovers 2 extra spell points per day  
  Mystic Orb of Mana recovers 3 extra spell points per day  
  Collar of Conjuring increases the duration of all your spells by 1  
  Ring of Conjuring increases the duration of all your spells by 2  
  Cape of Conjuring increases the duration of all your spells by 3  
  Orb of the Firmament your air spells to inflict an additional 50% damage  
  Orb of Silt your earth spells to inflict an additional 50% damage  
  Orb of Tempstuous Fire your fire spells to inflict an additional 50% damage  
  Orb of Driving Rain your water spells to inflict an additional 50% damage  
  Recanter's Cloak none will be able to cast level 3 or higher spells during combat  
  Spirit of Oppression negates all morale bonuses during combat for both you and your opponent  
  Hourglass of the Evil Hour negates all luck bonuses during combat for both you and your opponent  
  Tome of Fire Magic This heavy book contains all spells in the School of Fire Magic  
  Tome of Air Magic This heavy book contains all spells in the School of Air Magic  
  Tome of Water Magic This heavy book contains all spells in the School of Water Magic  
  Tome of Earth Magic This heavy book contains all spells in the School of Earth Magic  
  Boots of Levitation allow you to walk across water  
  Golden Bow your troops shoots through any obstacle or at any range without penalty  
  Sphere of Permanence sphere renders your units immune to the Dispel magic spell  
  Orb of Vulnerability negates the natural magic resistance of all creatures on the battlefield  
  Ring of Vitality increases the health of all your units by +1  
  Ring of Life increases the health of all your units by +1  
  Vial of Lifeblood increases the health of all your units by +2  
  Necklace of Swiftness increases the combat speed of all your units by +1  
  Boots of Speed increase your hero's movement rate over land  
  Cape of Velocity increases the combat speed of all your units by +3  
  Pendant of Dispassion renders your units immune to the Berserk spell  
  Pendant of Second Sight renders your units immune to the Blind spell  
  Pendant of Holiness renders your units immune to the Curse spell  
  Pendant of Life renders your units immune to the Death Ripple spell  
  Pendant of Death renders your units immune to the Destroy Undead spell  
  Pendant of Free Will renders your units immune to the Hypnotize spell  
  Pendant of Agitation renders your units immune to the Lightning spell  
  Pendant of Total Recall renders your units immune to the Forgetfulness spell  
  Pendant of Courage bestows +3 luck and morale to your hero's troops  
  Everflowing Crystal Cloak increases your crystal production by +1 per day  
  Ring of Infinte Gems increases your gem production by +1 per day  
  Everpouring Vial of Mercury increases your mercury production by +1 per day  
  Inexhaustable Cart of Ore provides you with an additional +1 ore per day  
  Eversmoking Ring of Sulfur increases your sulfur production by +1 per day  
  Inexhaustable Cart of Lumber provides you with an additional +1 wood per day  
  Endless Sack of Gold increases your income by 1000 gold per day  
  Endless Bag of Gold increases your income by 750 gold per day  
  Endless Purse of Gold increases your income by 500 gold per day  
  Legs of Legion in a town, increases the growth of your 2nd level units by 5 per week  
  Loins of Legion in a town, increases the growth of your 3rd level units by 4 per week  
  Torso of Legion in a town, increases the growth of your 4th level units by 3 per week  
  Arms of Legion in a town, increases the growth of your 5th level units by 2 per week  
  Head of Legion in a town, increases the growth of your 6th level units by 1 per week  
  Sea Captain's Hat increase your movement at sea, allows you to summon and destroy boats,  and protects you from whirlpools  
  Spellbinder's Hat allows you to cast all 5th level spells  
  Shackles of War neither you nor your opponent may retreat or surrender  
  Orb of Inhibition prevents all spells casting in combat  
  Pandora's Box anything or everything may be put into Pandora's Box  
  Grail place it in a town and the population will build fantastic structure  
  Vial of Dragon Blood This powerful vial gives all dragons under your command +5 Attack and +5 Defense
 
 
  Armageddon’s Blade This powerful sword gives your hero + 3 Attack. + 3 Defense. + 6 Knowledge. + 3 Power. Places the Expert Armageddon Spell in your hero's spell book. All allied creatures become immune to Armageddon  
         
  Angelic Alliance In addition to all of the bonuses the Angelic Alliance grants the wearer to mix good and neutral town creatures without morale penalty.  At the beginning of each combat the Angelic Alliance will cast Prayer.
Requires the following artifacts to create:
+Helm of Heavenly Enlightenment
+Celestial Necklace of Bliss
+Sword of Judgment
+Armor of Wonder
+Sandals of the Saint
+Lion's Shield of Courage
 
         
  Cloak of the Undead King In addition to all of the bonuses the Cloak of the Undead King will raise 30% of the battlefield dead as Skeletons. If hero already has the Necromancy skill then the percentages are added to the skill and the level of skill determines what type is resurrected.
Basic: Zombies
Advanced: Wights
Expert: Liches
Requires the following artifacts to create:
+Amulet of the Undertaker
+Vampire's Cowl
+Dead Man's Boots
 
         
  Elixir of Life In addition to all of the bonuses the Elixir of Life will give all creatures in the Hero's ranks a 25% bonus to their health and gain the regeneration ability.  Does not work on the undead or unliving creatures.
Requires the following artifacts to create:
+Ring of Life
+Vial of Life Blood
+Ring of Vitality
 
         
  Armor of the Damned In addition to all of the bonuses the Armor of the Damned casts these spells at the beginning of combat on all of your opponent's creatures: Slow, Disrupting Ray, Curse, Weakness, and Misfortune.
Requires the following artifacts to create:
+Skull Helmet 
+Blackshard of the Dead Knight 
+Rib Cage
+Shield of the Yawning Dead
 
         
  Statue of Legion In addition to the regular bonuses the Statue of Legion gives you +50% creature growth based off of the Castle creature generation level for all towns.
Requires the following artifacts to create:
+Legs of Legion
+Hips of Legion
+Torso of Legion
+Arms of Legion
+Head of Legion
 
         
  Power of the Dragon Father In addition to the regular bonuses the Power of the Dragon Father gives you +6 to all primary skills, and the hero's troops become immune to level 1-4 spells.
Requires the following artifacts to create:
+Crown of Dragontooth
+Necklace of Dragonteeth
+Dragon Wing Tabard
+Red Dragon Flame Tongue
+Dragon Scale Shield
+Quiet Eye of the Dragon
+Still Eye of the Dragon
+Dragonbone Greaves
+Dragon Scale Armor
 
         
  Titan’s Thunder In addition to the regular bonuses the Titan's Thunder gives the hero the Titan's Lightning Bolt that causes 600 points of damage and does not cost any spell points. If the hero does not have a spell book, then one will be permanently added.
Requires the following artifacts to create:
+Thunder Helmet
+Titan's Gladius
+Titan's Cuirass
+Sentinel's Shield
 
         
         
  Admiral’s Hat Admiral's Hat will remove the Boarding and Unboarding ship penalty, converting the hero’s movement points, in addition to the other bonuses.
Requires the following artifacts to create:
+Sea Captain's Hat
+Necklace of Ocean Guidance
 
         
  Bow of the Sharpshooter In addition to the other bonuses the Bow of the Sharpshooter will remove all ranged penalties, obstacle penalties, and melee penalties.
Requires the following artifacts to create:
+Bow of Elven Cherrywood
+Bowstring of the Unicorn's Mane
+Angel Feather Arrows
 
         
  Wizard’s Well In addition to the other bonuses the Wizard’s Well will regenerate all spell points each day.
Requires the following artifacts to create:
+Orb of Mana
+Talisman of Mana
+Charm of Mana
 
         
  Ring of the Magi In addition to the other bonuses the Ring of the Magi will add 50 rounds to spell duration.
Requires the following artifacts to create:
+Collar of Conjuring
+Ring of Conjuring
+Cape of Conjuring
 
         
  Cornucopia In addition to the other bonuses the Cornucopia will generate 4 of each precious resource, each day.
Requires the following artifacts to create:
+Everflowing Cloak of Crystal
+Everpouring Vial of Mercury
+Eversmoking Ring of Sulfur
+Ring of Infinite Gems